
Genre: Dating Sim/Puzzle
Platforms: Playstation3, Xbox360 (with a different boxart)
Release date: July 27th (NA), TBA at the time of writing (EU)
Developer/Publisher: Atlus











Genre: First person/Puzzle
Platforms: Mac, PC, Playstation3, Xbox360
Release date: April 19th (NA), April 21st (EU)
Developer/Publisher: Valve
In 2007, The most interesting and eyecatching addition to Valve’s Orange Box was “Portal”, a 1st person puzzle game that employed physics and thinking outside of the box. 4 years later after being well received, Valve released its standalone sequel, Portal 2. Can they outdo themselves?
Portal 2’s story begins after the ending events of the previous game. Our heroine, Chell, has defeated GLaDOS and finds herself in a motel room where she falls asleep. She wakes up only to find out that the motel room was in fact a sophisticated cryostatis chamber that kept her asleep for centuries.
She is then greeted by Wheatly, an on-rails core that informs her of her situation and mentions “Her” in his already comical dialogue. The room is then taken apart and starts moving towards a new location,we get our first look at how degradation and rusty Aperture science has become, a look that will follow the player for the vast majority of the game, regardless of what test chamber you might find yourself in.
The newest feature to the game is addition of Co-op multiplayer, which is highly recommended to be played with a friend or anybody who can communicate with you. This mode is seperate from the main campaign and focuses on two new robot characters: P-body and Atlas. Although these characters are incapable of speech, they manage to convey a lot of character via their expressions and cutscenes. Like the Portal gun Chell carries, their orbs use the complimentary colors orange and blue to show the players that they are companions. Unlike the Portal gun Chell carries, they use their own portal guns that use 2 sets of adjacent colors, Red/Yellow and Blue/Purple in order to help players differentiate between their companion’s colors.

Valve’s unique sense of humor can be seen and heard from the first moment of Wheatly’s introduction, the visuals that can be seen in various parts of the environment and well written dialogue by the different characters, old and new, and announcers of the game helps to set the game’s rather comical mood and allows the player to have a laugh and relax while he’s brain is busy at work.
Portal 2 keeps the same control scheme used in the first installment in the series that is extremely easy to pick up for both veterans and newcomers to the series, Although for the most part you will be creating Portals and manipulate your way around them without the use of extra actions.The reliance on physics and split second portal warping is integral if one wants to succeed, as the game relies mostly on these 2 elements. If you can see it and feel it, there is a very good chance you can shoot a portal at it.
Portal 2 adds some new gameplay mechanics to the old formula of switching your place or another object’s place by adding a few gameplay elements that will allow give you new abilities and movement options. Combined with the already existing elements, these elements will provide you with other means of solving your puzzle and progressing in your adventures in Aperture Science and may lead to some interesting results.

Unfortunately, like the first game, both campaigns are still on the short side. But
Valve has not put a difficulty option in this game, instead allowing the game’s own pace and perplexing puzzles to set the tone for the challenge. As you move through the chapters one will find that the puzzles will get harder under very tight control, so that the player may never feel that the puzzle is too hard or too easy for the player at any point of the game. The metal bracers that are attached to Chell’s legs and P-body and Atlas being robots also help the player by not dying from falling into a great height and not discourage players to try new ideas in physics. With the puzzles’ unique structure the game suggests that you think outside the box and look for the solution in what may seem like an unconventional, yet logical way.
Make no mistake, whether it is hard or not, the game will keep you hooked and make your brain go in a twister over trying to think of the next move, gratifying you when you do reach the solution.
On the Co-op campaign, cooperation and teamwork is not required, but almost demanded by the game. Players are able to use each other’s portals and will have to work together with the same split second decisions and use of physics found in the single player campaign. Although voice communication is highly recommended, text chat, gestures and objective pointers are also available to the players to ensure that they use their brains together, With the gestures being a very effective way to make GLaDOS hate you.

For the Playstation3 version Valve has implemented a feature called “Steamworks” that has some of the pivotal components of the full version of Steam, sans the option to download games. Cross platform multiplayer is made possible with this toolset which allows Playstation3, PC and Mac users to play together in the Co-op mode. Steamworks works seamlessly with the full version of Steam and allows multiplayer to be shared by even more players.
Aperture Science has been deserted for centuries and it shows. The once shiny chrome walls now stand next to old rusty metal walls, the transfer tunnels between test chambers are cluttered with broken pieces of what used to be a state of the art testing facility and the place has not seen a cleaning lady for years. The Source engine has not seen significant improvements over the years, but even though it starts to show its age slowly, there is enough visual variety in the environments, chambers and gameplay elements to overcome this issue and still make the game look good and surprise you with each chapter.

Due to Chell’s prolonged sleep, she has not changed and remained practically the same, although now she sports a more athletic look with the top of the orange jumpsuit, implying that she’s no longer part of the bizarre science experiment that took place all those years ago and just wishes to escape, again.

P-Body and Atlas, on the other hand, are two new characters made specifically for the multiplayer portion of the game. They are a core and a turret that have gained full sentience, legs and arms and are ordered by GLaDOS to participate in tests as well. Although they lack almost any personality, their gestures and facial expressions can be considered a personality equivalent. Their different body structure and colors sets them apart from each other and gives them a strong Double act feel which can be emphasized by players doing some of the two player gestures such as hugging, high fiving each other or playing rock paper scissors.

Good dialogue and good writing need good voice actors. With Chell being silent and the robots only being able to output various sounds and grunts, it’s up to Ellen McLain to step into the familiar shoes of GLaDOS accompanied by newcomers J.K Simmons, Stephen Merchant, and a few more. All of the voice actors do a fantastic job portraying their roles, expressing the different phases that all the characters go through during both campaigns and making the dialogues/monologues truly come to life, from the first word spoken until the very last.
Although the game is almost devoid of any background music, Sound cues and the little music that game has start to play in when you are using the new gameplay elements and during the pivotal parts of the test chamber, letting you know that you are on the right track.
Despite it being a little on the short side, with 2 brand new campaigns, funny and interesting story, and new gameplay ideas, Portal 2 fails to disappoint. It builds on the core formula of the first game and does little to change it while still adding to it, which proves itself once again as a simple-yet-it-just-works concept that is easy to pick up and will be very hard to put down,
In an ocean of games that use the first person perspective to kill whatever stands in front of you, Portal 2 stands not alone, but almost at the very top of the games that try to think differently, with the keyword here being “Think”. It’s a breath of fresh air on an old perspective. It’s fun, addictive, advocates creative thinking and teamwork.

A very interesting question.
I’ve been around many parts of the world and even so, I believe I’ve seen only a small fraction of the beauty the world has to offer.
One of the places that intrigues me the most and haven’t been able to see, yet, is China and the great wall. A marvel of human engineering and a historical landmark as well.